Utilizing Mobile Social Game as a Gamification Advertising Platform
نویسندگان
چکیده
منابع مشابه
A social gamification framework for a K-6 learning platform
As video games, particularly, social games are growing in popularity and number of users, there has been an increasing interest in its potential as innovative teaching tools. Gamification is a new concept intending to use elements from video games in non-game applications. Education is an area with high potential for application of this concept since it seeks to promote people’s motivation and ...
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ژورنال
عنوان ژورنال: The Journal of the Korea Contents Association
سال: 2013
ISSN: 1598-4877
DOI: 10.5392/jkca.2013.13.04.086